In the need for good equipment, many of the Zentraeti Mecha designs were resurrected and micronised by the R.E.F. Many of the female Zentraeti considered the Micronised Officers Battle Pod not to be to their standards and pressured various seniors to have a micronised version of their power armor developed. The power armor was not built until after the REF left the Earth and not until Max Sterling and Meria Sterling threw their support in as well. The "power armor" itself was developed by Dr. Lang and Dr. LeSalle, the developer of the Super Vindicator. The armor fought well against the Invid under the Regents control and the handful that went back to Earth and fought the Invid under the Regis found that the Mecha is the equal of the Royal Command Battleloid.
The design of the Mecha holds much in common with the original Female Zentraedi Power Armor and much in common with the Stinger mecha built during the Malcontent Uprising. The Micronised Power Armor is not as fast as the original was but is incredibly maneuverable and carries the inertial compensator that allows the original to do the same. The armor of the mecha is better than any of the other micronised Zentraeti mecha but that is not the real problem that many xenophobes have with the design. The true reason is that, contrary to the treaties from before the SDF-3 and her fleet left from Earth as well, the Quilin Rau carries missiles. The power armor has mini missile launchers on the shoulders and short range missile launchers on the legs. For direct fire weapons, the Quinlin Rau is well armed as well. Each forearm has a powerful ion cannon and there is a powerful laser turret on the chest as well. The sensors of the power armor are superior to those on most mecha as well.
Several of the Quinlin Rau have been fitted with Protoculture sensors. These were stripped off of Invid Mecha with intact sensors
To be more accurate, this mecha follows theoretical information about starships operating non chemical propulsion in space. This has meant much greater speeds and accelerations. Listed is the formula to allow player and game masters to calculate the mecha's velocity.
Female Zentraeti Battle Armor
Model Type: FZPA-Z4
Class: Heavy Power Armor / Light Mecha
Crew: One
M.D.C. by location:
Rapid Fire Laser Turret: | 50 | |
Forearm Guns (2): | 80 each | |
Shoulder Missile Launcher (2): | 100 each | |
Hip Launcher (2): | 100 each | |
Engines (2): | 120 each | |
Forearms (2): | 60 each | |
Forearm Shields (2): | 150 each | |
Upper Arms (2): | 60 each | |
Hands (2): | 40 each | |
Legs & Feet (2): | 150 each | |
[1] Main Body: | 250 | |
Reinforced Pilot's Compartment: | 150 |
Notes:
[1] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Note: Lasers do half damage.
Speed:
Flying; Space: The Power Armor does not have an effective top
speed but is limited by acceleration. The Quinlin Rau can reach a top acceleration
of 3.0 G. The Power Armor will often travel at an acceleration of 0.5 to
1 G for extended periods for patrol. Because the Power Armor is mostly
unshielded from the effects of radiation and hypervelocity atomic particles,
the mecha is not operated at speeds exceeding 20% of the speed of light.
The Power Armor can be launched from a larger starship at great velocities
but may not be able to decelerate to a direct stop before running out of
fuel.
Flying; Atmosphere: Power Armor can hover stationary to 1923.8
mph (Mach 2.5 / 3096 kph) with an altitude ceiling of 100,000 feet (30,480
meters). The Power Armors engines do not overheat. Normal cruising is 100
mph (161 kph) to 200 mph (322 Kph).
Ground, Running: 70 mph (112 kph) maximum.
Ground, Jumping: 100 ft (30.5 m) up or across without booster
assistance. 300 ft (91.5 m) with a boost from jet thrusters.
Underwater: It can walk along the bottom of the sea floor at
25% of maximum speed. The Quinlin Rau can also use its thrusters to travel
up to a maximum speed of 50 mph (80 km)
Maximum Ocean Depth: 1 mile (1.6 km)
Range: Unlimited in an atmosphere, the Mecha has supplies
for one person for seven days.
Conditional in space, The mecha carries 4 days of reaction mass
for travel at 0.5 G of acceleration. Double the consumption of fuel for
1.0 G of acceleration and double the consumption for every 1.0 G of acceleration
beyond 1 G. This means the mecha will burn 8 times faster at 3 G than at
0.5 G. This allow the mecha about 6 hours of fuel at 3.0 G. The mecha will
often accelerate for a period of time and then shut down the engine and
travel using the mecha velocity. If the mecha uses more than half of its
reaction mass when accelerating, the mecha will be unable to decelerate
fully and the mecha will normally only use a third or less of its fuel
on accelerating so it does not run into a problem. If the mecha runs out
of fuel then it must be recovered by another vehicle traveling faster or
be lost.
Statistical Data:
Height: 18.5 feet (5.6 meters).
Width: 11.7 feet (3.6 meters).
Length: 13 feet (4 meters).
Weight: 16 tons (14.5 metric tons)
Physical Strength: Equal to a P.S. 40.
Power System: Protoculture, uses 12 cells which has an average
lifespan of about 1 year.
Cargo: 4 ft x 2 ft x 2 ft area behind cockpit for weapons, armor,
and other small equipment.
WEAPONS SYSTEMS & EQUIPMENT:
Sensors & Equipment:
All other Sensors and Equipment are identical to Reconnaissance Alpha
Veritech Fighter:
HAND TO HAND BONUSES
[ Robotech® is a registered trademark owned and licensed by Harmony Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune ).
Copyright © 1998, 1999, & 2001 Kitsune. All rights reserved.